DigiSurvivor

Licencias y créditos

DigiSurvivor es un juego hecho por fans, gratuito y sin ánimo de lucro. Aquí están las licencias de todo lo que no es nuestro, con los avisos de copyright que exigen. El aviso legal y la privacidad están en /legal/.

1. Motor: PokéSurvivor (licencia MIT)

El motor del juego (código, hojas de estilo, sintetizador de sonido y partituras) deriva de PokéSurvivor, de JPTER78, distribuido con la siguiente licencia:

MIT License

Copyright (c) 2026 JPTER78

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

2. Código, textos y arte propios de DigiSurvivor

Copyright © 2026 los autores de DigiSurvivor. Todos los derechos reservados, salvo lo cubierto por la licencia MIT del apartado 1. Los cambios y el código nuevo se publican con el juego, pero eso no es una licencia para copiarlos.

3. Fuente: Pixelify Sans (SIL Open Font License 1.1)

Copyright 2021 The Pixelify Sans Project Authors (eifetx/Pixelify-Sans). Licencia SIL Open Font License 1.1: texto completo (también en openfontlicense.org). El juego usa una versión modificada, con ligaduras de letras eliminadas y números redibujados, que por eso se llama «Pixelify PS» y no usa el nombre original.

4. Digimon: marcas, sprites y datos (sin licencia)

Digimon y todos los nombres, personajes e imágenes relacionados son marcas y propiedad de Akiyoshi Hongo, Toei Animation y Bandai Namco. DigiSurvivor es un proyecto de fan, no afiliado, patrocinado ni aprobado por ellos, y no se concede ninguna licencia sobre ese contenido.

5. Música y efectos de sonido

No hay archivos de audio: todo se sintetiza en tu navegador mientras juegas. Las partituras y los sonidos vienen del motor PokéSurvivor (licencia MIT, apartado 1), compuestos para ese juego. No se usa música, voces ni sonidos oficiales de Digimon.

6. Uso de inteligencia artificial

Lo he hecho yo solo con ayuda de IA para el código, los textos y parte del arte propio (lo que no es Digimon). Los Digimon son sprites de Digimon Story, no están generados por IA.

7. Retirada de contenido

Si eres titular de derechos y quieres que retiremos algo, escríbenos a contact@digisurvivor.com. Lo retiraremos lo antes posible (normalmente en menos de 24 horas).


Licenses and credits

DigiSurvivor is a free, non-profit fan game. These are the licenses of everything that is not ours, with the copyright notices they require. The legal notice and privacy policy are at /legal/.

1. Engine: PokéSurvivor (MIT license)

The game engine (code, stylesheets, sound synthesizer and scores) is derived from PokéSurvivor by JPTER78, distributed under this license:

MIT License

Copyright (c) 2026 JPTER78

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

2. DigiSurvivor's own code, text and art

Copyright © 2026 the authors of DigiSurvivor. All rights reserved, except what is covered by the MIT license in section 1. The changes and new code ship with the game, but that is not a license to copy them.

3. Font: Pixelify Sans (SIL Open Font License 1.1)

Copyright 2021 The Pixelify Sans Project Authors (eifetx/Pixelify-Sans). SIL Open Font License 1.1: full text (also at openfontlicense.org). The game uses a modified version, with letter ligatures removed and redrawn numerals, renamed «Pixelify PS» so it does not use the original name.

4. Digimon: trademarks, sprites and data (no license)

Digimon and all related names, characters and images are trademarks and property of Akiyoshi Hongo, Toei Animation and Bandai Namco. DigiSurvivor is a fan project, not affiliated with, sponsored or endorsed by them, and no license is granted over that content.

5. Music and sound effects

There are no audio files: everything is synthesized in your browser as you play. The scores and sounds come from the PokéSurvivor engine (MIT license, section 1), composed for that game. No official Digimon music, voices or sounds are used.

6. Use of artificial intelligence

I made it on my own, with AI help for the code, the text and part of the original art (everything that is not Digimon). The Digimon are Digimon Story sprites, not AI-generated.

7. Takedown requests

If you are a rights holder and want something removed, write to contact@digisurvivor.com. We will remove it as soon as possible (usually within 24 hours).